Routing the Enemy
Kill the [SC_BAD_ANT_01|Kulech] in [ZONE_INCEPTION:_DRANFAR|Dranfar Production Plant] and use [<S>209470|Gusty Seeds] to eliminate their scent.
[SC_ELF_CONVENTION_1|May the Holy King guide us all.]
According to the word out of [SC_SMALLCAMP_1|Battle position], [SC_BAD_ANT_01|Kulech] have been lured into [ZONE_INCEPTION:_DRANFAR|Dranfar Production Plant] by the Guardians. Since the Guardians aren't living creatures, they have nothing to fear. But this is a terrible development in terms of our advance, because the true dragon cannot let loose on any area that has too many [SC_BAD_ANT_01|Kulech].
So first things first, we must stop the [SC_BAD_ANT_01|Kulech] from entering before our plan can get back on track. Friend of my people, This operation hinges on the difficult task of quickly killing the [SC_BAD_ANT_01|Kulech] and using a [209470|Gusty Seed] to dissipate their scent before more of them arrive. This is often beyond the ability of a normal soldier. Can you help?
The [SC_BAD_ANT_01|Kulech] are being used to their fullest. Whoever came up with this plan is formidable indeed.
[SC_ELF_CONVENTION|May the Holy King protect you.]
Attributes
| Max Level | 72 |
| Zone ID | 129 |